Trident3D was started in March 2006 as a 3D graphics and programming contracting company. Currently, our biggest client is the US Army RDECOM CERDEC Night Vision and Electronic Sensors Directorate (NVESD) located at Fort Belvoir, Va. There we provide openGL programming, 3D modeling / animation, and pipeline tools development.
Some key systems that Trident3D has integrated into NVESD's Night Vision Image Generator software suite are:
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NVAL - Night Vision Animation Library is a skeletal deformation system
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Sky dome / cloud system with full diurnal cycle
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Upgrades to a pre-existing GLSL shader system including environment texture mapping and dynamic system links
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Custom model parameters for effects such as rotating tank wheels or engine run-time
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Rendering performance enhancements for displaying entire forests with dynamic LODs
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Openflight Terrain Converter for use in multiple terrain conversions unique to each simulation
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Modeled over 140+ real-time vehicles, humans and weapons with multiple LODs and damage states
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3DSMax export plug-in and multiple MaxScript workflow scripts
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3D Model Auto Documentation Utility - produces an HTML webpage automatically from directory of models complete with individual file properties
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Scorched Earth plug-in - for displaying burn mark on terrain when a detonation occurs
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Random clutter system for displaying trash, IEDs, and other objects in the simulated area of interest
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Billboard texture effect system
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NVIG Common Class Plug-in - unified object that all network protocols use to generate uniform system calls
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Currently Trident3D is developing a cross-platform graphics engine codenamed 'Harpoon'
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